![]() ![]() For those of you who work with youth in outside-of-school settings, there is hope that students will voluntarily move themselves off a games-playing path and onto a creative exploration path. I can't explain how it happened, but I give a lot of credit to the programmers who created Tux Paint. Within a span of 10 minutes, the computer center had transformed itself from a games-playing room to a room full of creative exploration. This is a boy who has spent hundreds of hours playing first-person shooting games. A few days later, a middle school boy asked how he could use Tux Paint on his computer. Older elementary school students started exploring it in our computer center. Somehow, the word about Tux Paint spread throughout our community. The mom smiled back and said, "He's three.". "How old is your son?" I inquired politely. Listening to him speak, I noticed he was highly verbal, too. The child was squealing with delight as he used the various drawing tools in Tux Paint. Last week, I was really happy to see a mother sitting at a computer with her 3-year-old son, with Tux Paint up on the screen. Very few use the computer for creative graphics applications. About 90 percent of the children use the computers for games, and about 10 percent use them for doing homework. So thank you again for making it possible!!! Gosia Jankowska-Vissers Takoma Park Maryland Library, Takoma Park, Maryland, USA The room in which I spend most of my time has 10 computers, and elementary and middle school students stop by daily after school to use them. Is really fantastic to see their happy, curious and satisfied faces at the end of every class. I use your programme in my class - "digital drawing for kids" (age between 7 and 12 years old) and it's amazing how your programme helps them to unlock their creativity. You can read the full README on GitHub.Comments from Schools A school in The Netherlands for a great software that you and your team made - Tux Paint. As of version 1.8.0, the default theme for Tux Typing now has a substantial collection of finger exercises (“ basic_lesson_01” to “ basic_lesson_43”) that progressively introduce the keys on the keyboard. “Lessons” uses XML-based scripting to run various other parts of the program in a specified order, including the “Practice” activity. At some point we will make this easy for teachers to modify, so sentences related to a current study topic might be used. The current phrases in the default (English) theme are a collection of pangrams (sentences with all 26 letters) as well as some well-known quotes from public domain literature. “Phrase Typing” involves typing of phrases or complete sentences, with measurment of accuracy and typing speed. These features are not yet completed, but represent ways to add additional “content” without requiring more programming per se. “Lessons” and “Phrase Typing” are additional typing activities. ![]() ![]() To protect a city from a comet, type the letter on the comet and it will cause Tux to destroy it with a laser! (In case you wondered, Comet Zap is an adaptation of the great math drill game, “Tux, of Math Command”). In Comet Zap you control Tux as he defends the cities from comets. Unfortunately for Tux, eating a fish with a letter on it will cause his stomach to become ill, so it is up to you to help Tux eat fish! By typing the letters, it will cause them to disappear so Tux can chow down on the fish. In Fish Cascade you control Tux as he searches for fish to eat. But Tux can only catch the fish if you type the right letters in time! Can you help Tux? Tux the penguin is hungry, and loves to eat fish. ![]()
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